bSkipKinematicUpdateWhenInterpolating

Whether to skip [UpdateKinematicBonesToAnim()](API\Runtime\Engine\Components\USkeletalMeshComponent\UpdateKinematicBonesToAnim) when interpolating.

Syntax

uint8 bSkipKinematicUpdateWhenInterpolating: 1

Remarks

Whether to skip UpdateKinematicBonesToAnim() when interpolating. Kinematic bones are updated to the target interpolation pose only on ticks when they are evaluated.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel