USkinnedMeshComponent::GetVertexUV

Returns texture coordinates of the vertex.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FVector2D GetVertexUV
(
    int32 VertexIndex,
    uint32 UVChannel
) const

Remarks

Returns texture coordinates of the vertex.

Parameters

Parameter

Description

VertexIndex

Vertex Index. If compressed, this will be slow.

TexCoordChannel

Texture coordinate channel Index.

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