USkinnedMeshComponent::SetSelectedEditorMaterial

Sets the value of the SelectedEditorMaterial option.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void SetSelectedEditorMaterial
(
    int32 NewSelectedEditorMaterial
)

Remarks

Sets the value of the SelectedEditorMaterial option.

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