USkinnedMeshComponent::SetSelectedEditorSection

Sets the value of the SelectedEditorSection option.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void SetSelectedEditorSection
(
    int32 NewSelectedEditorSection
)

Remarks

Sets the value of the SelectedEditorSection option.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel