USkyLightComponent::CaptureEmissiveRadianceEnvironmentCubeMap

Computes a radiance map using only emissive contribution from the sky light.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp

Syntax

void CaptureEmissiveRadianceEnvironmentCubeMap
(
    FSHVectorRGB3 & OutIrradianceMap,
    TArray< FFloat16Color > & OutRadianceMap
) const

Remarks

Computes a radiance map using only emissive contribution from the sky light.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel