CaptureStatus

In an attempt to get valid lighting data as soon as possible in a level, we will always trigger a skylight capture at creation.

Syntax

ESkyLightCaptureStatus CaptureStatus

Remarks

In an attempt to get valid lighting data as soon as possible in a level, we will always trigger a skylight capture at creation. And then, a soon as the world is finally loaded, the final capture will be taken.

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