USplineComponent::AddPoints

Adds an array of FSplinePoints to the spline.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

void AddPoints
(
    const TArray< FSplinePoint > & Points,
    bool bUpdateSpline
)

Remarks

Adds an array of FSplinePoints to the spline.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel