USplineComponent::FindQuaternionClosestToWorldLocation

Given a location, in world space, return a quaternion corresponding to the spline's rotation closest to the location.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

FQuat FindQuaternionClosestToWorldLocation
(
    const FVector & WorldLocation,
    ESplineCoordinateSpace::Type CoordinateSpace
) const

Remarks

Given a location, in world space, return a quaternion corresponding to the spline's rotation closest to the location.

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