USplineComponent::GetTransformAtSplineInputKey

Get transform at the provided input key value

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

FTransform GetTransformAtSplineInputKey
(
    float InKey,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUseScale
) const

Remarks

Get transform at the provided input key value

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