UStaticMeshComponent::GetStaticLightMapResolution

Returns the static lightmap resolution used for this primitive.

Override Hierarchy

UPrimitiveComponent::GetStaticLightMapResolution()

UStaticMeshComponent::GetStaticLightMapResolution()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

virtual int32 GetStaticLightMapResolution() const

Remarks

Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing.

Returns

int32 The StaticLightmapResolution for the component

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