| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ExponentialHeightFog.h |
Include |
#include "Engine/ExponentialHeightFog.h" |
class AExponentialHeightFog : public AInfo
Implements an Actor for exponential height fog.
Name | Description | ||
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uint32: 1 |
bEnabled |
Replicated copy of ExponentialHeightFogComponent's bEnabled property |
Name | Description | |
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AExponentialHeightFog ( |
Name | Description | ||
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UExponential... |
GetComponent() |
Returns Component subobject |
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void |
OnRep_bEnabled() |
Replication Notification Callbacks |
Name | Description | ||
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void |
PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
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void |
GetLifetimeReplicatedProps ( |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |