| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ServerStatReplicator.h |
Include |
#include "Engine/ServerStatReplicator.h" |
class AServerStatReplicator : public AInfo
Class used to replicate server "stat net" data over. For server only values, the client data is is overwritten when bUpdateStatNet == true. For data that both the client and server set, the server data will only overwrite if bUpdateStatNet == true && bOverwriteClientStats == true.
Name | Description | ||
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bool |
bOverwriteClientStats |
Whether to overwrite client data stat net with data from the server or not |
|
bool |
bUpdateStatNet |
Whether to update stat net with data from the server or not |
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uint32 |
Channels |
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uint32 |
InBunches |
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uint32 |
InLoss |
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uint32 |
InPackets |
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uint32 |
InPacketsClientAvg |
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uint32 |
InPacketsClientMax |
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uint32 |
InPacketsClientMin |
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uint32 |
InRate |
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uint32 |
InRateClientAvg |
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uint32 |
InRateClientMax |
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uint32 |
InRateClientMin |
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uint32 |
MaxPacketOverhead |
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uint32 |
NetGUIDInRate |
|
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uint32 |
NetGUIDOutRate |
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uint32 |
NetNumClients |
|
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uint32 |
NetSaturated |
|
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uint32 |
NumActorChannels |
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uint32 |
NumActors |
|
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uint32 |
NumConsideredActors |
|
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uint32 |
NumDormantActors |
|
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uint32 |
NumInitiallyDormantActors |
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uint32 |
NumNetActors |
|
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uint32 |
NumNetGUIDsAckd |
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uint32 |
NumNetGUIDsPending |
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uint32 |
NumNetGUIDsUnAckd |
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uint32 |
NumRelevantActors |
|
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uint32 |
NumRelevantDeletedActors |
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uint32 |
NumReplicatedActorAttempts |
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uint32 |
NumReplicatedActors |
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uint32 |
ObjPathBytes |
|
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uint32 |
OutBunches |
|
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uint32 |
OutLoss |
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uint32 |
OutPackets |
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uint32 |
OutPacketsClientAvg |
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uint32 |
OutPacketsClientMax |
|
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uint32 |
OutPacketsClientMin |
|
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uint32 |
OutRate |
|
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uint32 |
OutRateClientAvg |
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uint32 |
OutRateClientMax |
|
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uint32 |
OutRateClientMin |
|
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uint32 |
PercentInVoice |
|
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uint32 |
PercentOutVoice |
|
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uint32 |
PrioritizedActors |
|
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uint32 |
VoiceBytesRecv |
|
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uint32 |
VoiceBytesSent |
|
|
uint32 |
VoicePacketsRecv |
|
|
uint32 |
VoicePacketsSent |
Name | Description | |
---|---|---|
|
AServerStatReplicator ( |
Name | Description | ||
---|---|---|---|
|
void |
BeginPlay() |
Overridable native event for when play begins for this actor. |
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void |
Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
|
void |
Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
---|---|---|---|
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uint32 |
OutSaturation |
Saturation is not calculated anymore and is now deprecated. |