Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h |
Include |
#include "Engine/AssetUserData.h" |
class UAssetUserData : public UObject
Object that can be subclassed to store custom data on Unreal asset objects.
Name | Description | |
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UAssetUserData ( |
Name | Description | ||
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void |
Draw ( |
Used for debugging UAssetUserData data in editor |
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void |
PostEditChangeOwner() |
Called when the owner object is modified |