| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BookmarkBase.h |
Include |
#include "Engine/BookmarkBase.h" |
class UBookmarkBase : public UObject
Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.
Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.
See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.
Name | Description | ||
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void |
OnCleared() |
Called when a bookmark is cleared. |