UTextureRenderTarget2D::UpdateResourceImmediate

Updates (resolves) the render target texture immediately.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h

Include

#include "Engine/TextureRenderTarget2D.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp

Syntax

void UpdateResourceImmediate
(
    bool bClearRenderTarget
)

Remarks

Updates (resolves) the render target texture immediately. Optionally clears the contents of the render target to green.