| FPrimitiveDrawInterface
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FPrimitiveDrawInterface
The base interface used to query a primitive for its dynamic elements.
Name | Description | |
---|---|---|
|
FPrimitiveDrawInterface ( |
Initialization constructor. |
Name | Description | |
---|---|---|
|
~FPrimitiveDrawInterface() |
Name | Description | ||
---|---|---|---|
|
void |
AddReserveLines ( |
|
|
void |
DrawLine ( |
Draw an opaque line. The alpha component of Color is ignored. |
|
int32 |
DrawMesh ( |
Draw a mesh element. This should only be called through the DrawMesh function. |
|
void |
DrawPoint ( |
|
|
void |
DrawSprite ( |
|
|
void |
DrawTranslucentLine ( |
Draw a translucent line. The alpha component of Color determines the transparency. |
|
bool |
IsHitTesting() |
|
|
void |
RegisterDynamicResource ( |
|
|
void |
SetHitProxy ( |