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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Overridable function called whenever this actor is being removed from a level