AGameModeBase::FailedToRestartPlayer

Called in the event that we fail to spawn a controller's pawn, which maybe it didn't have one or maybe it tried to spawn and was destroyed due to collision.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual void FailedToRestartPlayer
(
    AController * NewPlayer
)

Remarks

Called in the event that we fail to spawn a controller's pawn, which maybe it didn't have one or maybe it tried to spawn and was destroyed due to collision.

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