Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void FailedToRestartPlayer
(
AController * NewPlayer
)
Called in the event that we fail to spawn a controller's pawn, which maybe it didn't have one or maybe it tried to spawn and was destroyed due to collision.