AGameModeBase::GetDefaultPawnClassForController

Returns default pawn class for given controller

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

UClass * GetDefaultPawnClassForController
(
    AController * InController
)

Remarks

Returns default pawn class for given controller

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel