AGameModeBase::InitializeHUDForPlayer

Initialize the [AHUD](API\Runtime\Engine\GameFramework\AHUD) object for a player.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Syntax

void InitializeHUDForPlayer
(
    APlayerController * NewPlayer
)

Remarks

Initialize the AHUD object for a player. Games can override this to do something different

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