Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual APlayerController * ProcessClientTravel
(
FString & URL,
bool bSeamless,
bool bAbsolute
)
Notifies all clients to travel to the specified URL.
Parameter |
Description |
---|---|
URL |
a string containing the mapname (or IP address) to travel to, along with option key/value pairs |
bSeamless |
indicates whether the travel should use seamless travel or not. |
bAbsolute |
indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute) |