AGameModeBase::ProcessClientTravel

Notifies all clients to travel to the specified URL.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h

Include

#include "GameFramework/GameModeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp

Syntax

virtual APlayerController * ProcessClientTravel
(
    FString & URL,
    bool bSeamless,
    bool bAbsolute
)

Remarks

Notifies all clients to travel to the specified URL.

Parameters

Parameter

Description

URL

a string containing the mapname (or IP address) to travel to, along with option key/value pairs

bSeamless

indicates whether the travel should use seamless travel or not.

bAbsolute

indicates which type of travel the server will perform (i.e. TRAVEL_Relative or TRAVEL_Absolute)

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