Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
Include |
#include "GameFramework/GameModeBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp |
virtual void ProcessServerTravel
(
const FString & URL,
bool bAbsolute
)
Handles request for server to travel to a new URL, with all players