Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void OnEndSessionComplete
(
FName InSessionName,
bool bWasSuccessful
)
Delegate called when EndSession has completed
Parameter |
Description |
---|---|
InSessionName |
name of session involved |
bWasSuccessful |
true if the call was successful, false otherwise |