Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
Include |
#include "GameFramework/GameSession.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameSession.cpp |
virtual void RegisterPlayer
(
APlayerController * NewPlayer,
const FUniqueNetIdRepl & UniqueId,
bool bWasFromInvite
)
Register a player with the online service session
Parameter |
Description |
---|---|
NewPlayer |
player to register |
UniqueId |
uniqueId they sent over on Login |
bWasFromInvite |
was this from an invite |