AInfo

Info, the root of all information holding classes.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Info.h

Include

#include "GameFramework/Info.h"

Syntax

class AInfo : public AActor

Remarks

Info, the root of all information holding classes. Doesn't have any movement / collision related code. Info is the base class of an Actor that isn't meant to have a physical representation in the world, used primarily for "manager" type classes that hold settings data about the world, but might need to be an Actor for replication purposes.

Constructors

Name Description

Public function

AInfo

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

CanChangeIsSpatiallyLoadedFlag()

Returns true if this actor allows changing the spatially loaded flag.

Public function Virtual Const

bool

 

IsLevelBoundsRelevant()

Indicates whether this actor should participate in level bounds calculations.

Public function Virtual Const

bool

 

SupportsDataLayer()

This API reference document refers to UE 5.1 or earlier. API docs for 5.2 or later are currently being finalized and will be available at a later date.