APlayerState::BP_GetUniqueId

Gets the online unique id for a player.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

FUniqueNetIdRepl BP_GetUniqueId() const

Remarks

Gets the online unique id for a player. If a player is logged in this will be consistent across all clients and servers.

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