Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
FUniqueNetIdRepl BP_GetUniqueId() const
Gets the online unique id for a player. If a player is logged in this will be consistent across all clients and servers.