APlayerState::GetCompressedPing

Gets the literal value of the compressed Ping value (Ping = PingInMS / 4).

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

uint8 GetCompressedPing() const

Remarks

Gets the literal value of the compressed Ping value (Ping = PingInMS / 4).

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