Deprecated
This version of IsPrimaryPlayer has been deprecated, please use the Platform Device Mapper to check the owning PlatformUserId instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual bool IsPrimaryPlayer() const
Return true if PlayerState is primary (ie. non-splitscreen) player