APlayerState::OnSetUniqueId

Called on both the client and server when unique ID has been modified

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual void OnSetUniqueId()

Remarks

Called on both the client and server when unique ID has been modified

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