Deprecated
Use SetUniqueId(FUniqueNetIdRepl) instead
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void SetUniqueId
(
const FUniqueNetIdPtr & InUniqueId
)
Associate an online unique id with this player
Parameter |
Description |
---|---|
InUniqueId |
the unique id associated with this player |