Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual bool ShouldBroadCastWelcomeMessage
(
bool bExiting
)
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game