Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include |
#include "GameFramework/PlayerState.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual void UpdatePing
(
float InPing
)
Receives ping updates for the client (both clientside and serverside), from the net driver NOTE: This updates much more frequently clientside, thus the clientside ping will often be different to what the server displays