| IInterface_AssetUserData::GetAssetUserDataArray()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include |
#include "GameFramework/WorldSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual const TArray< UAssetUserData * > * GetAssetUserDataArray() const