| FUniqueNetIdWrapper
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h |
Include |
#include "GameFramework/OnlineReplStructs.h" |
struct FUniqueNetIdRepl : public FUniqueNetIdWrapper
Wrapper for opaque type FUniqueNetId
Makes sure that the opaque aspects of FUniqueNetId are properly handled/serialized over network RPC and actor replication
Name | Description | ||
---|---|---|---|
|
TArray< uint8 > |
ReplicationBytes |
Network serialized data cache |
Name | Description | |
---|---|---|
|
FUniqueNetIdRepl() |
|
|
FUniqueNetIdRepl ( |
|
|
FUniqueNetIdRepl ( |
|
|
FUniqueNetIdRepl ( |
|
|
FUniqueNetIdRepl ( |
|
|
FUniqueNetIdRepl ( |
|
|
FUniqueNetIdRepl ( |
Name | Description | |
---|---|---|
|
~FUniqueNetIdRepl() |
Name | Description | ||
---|---|---|---|
|
bool |
ExportTextItem ( |
Export contents of this struct as a string |
|
void |
FromJson ( |
Create a unique id from a json string |
|
bool |
ImportTextItem ( |
Import string contexts and try to map them into a unique id |
|
void |
MakeReplicationData() |
Helper to make network serializable representation |
|
void |
MakeReplicationDataV1() |
Helper to make network serializable representation |
|
void |
MakeReplicationDataV2() |
Helper to make network serializable representation |
|
bool |
NetSerialize ( |
Network serialization |
|
void |
NetSerializeLoadV1Encoded ( |
|
|
void |
NetSerializeLoadV1Unencoded ( |
|
|
void |
NetSerializeLoadV2 ( |
|
|
bool |
Serialize ( |
Serialization to any FArchive |
|
TSharedRef< ... |
ToJson() |
Convert this unique id to a json value |
|
void |
UniqueIdFromString |
Helper to create an FUniqueNetId from a string and its type |
Name | Description | ||
---|---|---|---|
|
void |
SetAccountId ( |
|
|
void |
SetUniqueNetId ( |
Assign a unique id to this wrapper object |