PacketHandlers

Classes

Name

Description

Public struct

FStatelessHandshakeFailureInfo

Contains the information necessary for processing a failed stateless handshake, on the Game Thread.

Public class

StatelessConnectHandlerComponent

PacketHandler component for implementing a stateless (non-memory-consuming) connection handshake

Public class

UEngineHandlerComponentFactory

Factory class for loading HandlerComponent's contained within Engine

Constants

Name

Description

UE::Net::HandshakeCompatibilityBreaks

List of EHandshakeVersion's which break net compatibility (sorted from earliest to latest)

Typedefs

Name

Description

FHandshakeFailureFunc

Callback function for handling a failed stateless handshake.

Enums

Name

Description

Public enum

UE::Net::EHandshakeFailureReason

Reasons for handshake failures

Public enum

UE::Net::EHandshakePacketModifier

Flags/modifiers affecting how handshake packets are handled (e.g. restart handshake packets)

Public enum

UE::Net::EHandshakePacketType

The different handshake packet types

Public enum

UE::Net::EHandshakeVersion

The different handshake protocol versions

Functions

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