AParticleEventManager::HandleParticleDeathEvents

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h

Include

#include "Particles/ParticleEventManager.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEventManager.cpp

Syntax

virtual void HandleParticleDeathEvents
(
    UParticleSystemComponent * Component,
    const TArray< FParticleEventDeathData > & DeathEvents
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel