bIgnoreTriggerVolumes

Any trigger volumes that are hit will be ignored.

Syntax

uint32 bIgnoreTriggerVolumes: 1

Remarks

Any trigger volumes that are hit will be ignored. NOTE: This can be turned off if the TrigerVolume physics object type is not in the CollisionTypes array. Turning this off is strongly recommended as having it on prevents the code from running off the game thread.

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