UParticleModuleEventReceiverBase

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverBase.h

Include

#include "Particles/Event/ParticleModuleEventReceiverBase.h"

Syntax

class UParticleModuleEventReceiverBase : public UParticleModuleEventBase

Variables

Name Description

Public variable

TEnumAsByte< EP...

 

EventGeneratorType

The type of event that will generate the kill.

Public variable

FName

 

EventName

The name of the emitter of interest for generating the event.

Constructors

Name Description

Public function

UParticleModuleEventReceiverBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

ProcessParticleEvent

(
    FParticleEmitterInstance* Owne...,
    FParticleEventData& InEvent,
    float DeltaTime
)

Process the event...

Public function Virtual

bool

 

WillProcessParticleEvent

(
    EParticleEventType InEventType
)

Is the module interested in events of the given type?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel