FAccumulatedParticlePerfStats_GT::GetPerInstanceMax

Returns the max time in µs per instance by all GameThread stats.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h

Include

#include "Particles/ParticlePerfStatsManager.h"

Syntax

float GetPerInstanceMax
(
    int32 Index
) const

Remarks

Returns the max time in µs per instance by all GameThread stats.

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