Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
Include |
#include "Sound/AudioVolume.h" |
struct FInteriorSettings
Struct encapsulating settings for interior areas.
Name | Description | ||
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bool |
bIsWorldSettings |
Whether these interior settings are the default values for the world. |
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float |
ExteriorLPF |
The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume. |
|
float |
ExteriorLPFTime |
The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume. |
|
float |
ExteriorTime |
The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume. |
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float |
ExteriorVolume |
The desired volume of sounds outside the volume when the player is inside the volume. |
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float |
InteriorLPF |
The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume. |
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float |
InteriorLPFTime |
The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume. |
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float |
InteriorTime |
The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume. |
|
float |
InteriorVolume |
The desired volume of sounds inside the volume when the player is outside the volume. |
Name | Description | |
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FInteriorSettings() |
Name | Description | ||
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void |
PostSerialize ( |
Name | Description | ||
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bool |
operator!= ( |
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bool |
operator== ( |