Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/ReverbSettings.h |
Include |
#include "Sound/ReverbSettings.h" |
struct FReverbSettings
Struct encapsulating settings for reverb effects.
Name | Description | ||
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|
bool |
bApplyReverb |
Whether to apply the reverb settings below. |
|
float |
FadeTime |
Time to fade from the current reverb settings into this setting, in seconds. |
|
TObjectPtr< URe... |
ReverbEffect |
The reverb asset to employ. |
|
TObjectPtr< USo... |
ReverbPluginEffect |
This is used to apply plugin-specific settings when a Reverb Plugin is being used. |
|
float |
Volume |
Volume level of the reverb effect. |
Name | Description | |
---|---|---|
|
FReverbSettings() |
Name | Description | ||
---|---|---|---|
|
void |
PostSerialize ( |
Name | Description | ||
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|
bool |
operator!= ( |
|
|
bool |
operator== ( |
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< Re... |
ReverbType_DEPRECATED |
The reverb preset to employ. |