WorldPartition

Filters

Classes

Name

Description

Public class

ADEPRECATED_WorldPartitionVolume

Public class

ASpatialHashRuntimeGridInfo

Actor keeping information regarding a runtime grid

Public class

AWorldPartitionMiniMap

A mini map to preview the world in world partition window. (editor-only)

Public class

AWorldPartitionMiniMapVolume

Copyright Epic Games, Inc. All Rights Reserved.

Public class

AWorldPartitionReplay

Actor used to record world partition replay data (streaming sources for now)

Public struct

FActorContainerID

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FActorDesc

Snapshot of an actor descriptor, which represents the state of an actor on disk.

Public class

FActorDescArchive

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FActorDescContainerCollection

Public class

FActorDescList

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FActorDescViewMap

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FSpatialHashRuntimeGrid

Represents a runtime grid (editing)

Public struct

FSpatialHashStreamingGrid

Represents a PIE/Game streaming grid

Public struct

FSpatialHashStreamingGridLayerCell

Public struct

FSpatialHashStreamingGridLevel

Represents a PIE/Game streaming grid level

Public class

FSphericalSector

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FStreamingSourceShape

Public class

FStreamingSourceShapeHelper

Helper class used to iterate over streaming source shapes.

Public struct

FStreamingSourceVelocity

Helper to compute streaming source velocity based on position history.

Public class

FWorldPartitionActorDesc

Represents a potentially unloaded actor (editor-only)

Public struct

FWorldPartitionActorDescInitData

Copyright Epic Games, Inc. All Rights Reserved.

Public struct

FWorldPartitionActorDescType

Public struct

FWorldPartitionActorDescUtils

Public class

FWorldPartitionActorDescView

A view on top of an actor desc, used to cache information that can be (potentially) different than the actor desc itself due to streaming generation logic, etc.

Public class

FWorldPartitionActorViewProxy

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FWorldPartitionConverter

Public class

FWorldPartitionDebugHelper

Public struct

FWorldPartitionHandleImpl

Public struct

FWorldPartitionHandlePinRefScope

FWorldPartitionHandlePinRefScope will keep a reference if the actor is already loaded.

Public class

FWorldPartitionHelpers

Public struct

FWorldPartitionImplBase

Public class

FWorldPartitionLevelHelper

Public class

FWorldPartitionLoadingContext

Public class

FWorldPartitionMiniMapHelper

Public class

FWorldPartitionPackageHelper

Public struct

FWorldPartitionPerWorldSettings

Public struct

FWorldPartitionQueryCache

Public struct

FWorldPartitionReferenceImpl

Public struct

FWorldPartitionReplaySample

Public struct

FWorldPartitionReplayStreamingSource

Public struct

FWorldPartitionRuntimeCellDebugInfo

Public struct

FWorldPartitionRuntimeCellObjectMapping

Public struct

FWorldPartitionRuntimeSpatialHashGridPreviewer

Public struct

FWorldPartitionStreamingQuerySource

Structure containing all properties required to query a streaming state

Public struct

FWorldPartitionStreamingSource

Structure containing all properties required to stream from a source

Public struct

FWorldPartitionUtils

Public class

ISourceControlHelper

Public class

IStreamingGenerationContext

Public class

IWorldPartitionActorLoaderInterface

Public class

IWorldPartitionCell

Public struct

IWorldPartitionEditor

Interface for the world partition editor

Public class

IWorldPartitionEditorModule

The module holding all of the UI related pieces for WorldPartition

Public class

IWorldPartitionRuntimeCellOwner

Public struct

IWorldPartitionStreamingSourceProvider

Interface for world partition streaming sources

Public class

TWorldPartitionHandle

Public class

UActorDescContainer

Public class

URuntimeHashExternalStreamingObjectBase

Public class

URuntimeSpatialHashExternalStreamingObject

Public class

UWorldPartition

Public class

UWorldPartitionActorLoaderInterface

Public class

UWorldPartitionBlueprintLibrary

Public class

UWorldPartitionCell

Public class

UWorldPartitionEditorHash

Public class

UWorldPartitionEditorLoaderAdapter

Copyright Epic Games, Inc. All Rights Reserved.

Public class

UWorldPartitionEditorPerProjectUserSettings

Public class

UWorldPartitionEditorSpatialHash

Copyright Epic Games, Inc. All Rights Reserved.

Public class

UWorldPartitionLevelStreamingDynamic

WorldPartitionLevelStreamingDynamic

Public class

UWorldPartitionLevelStreamingPolicy

WorldPartitionLevelStreamingPolicy

Public class

UWorldPartitionRuntimeCell

Represents a PIE/Game streaming cell which points to external actor/data chunk packages

Public class

UWorldPartitionRuntimeCellData

Caches information on streaming source that will be used later on to sort cell.

Public class

UWorldPartitionRuntimeCellDataSpatialHash

Public class

UWorldPartitionRuntimeCellOwner

Public class

UWorldPartitionRuntimeHash

Public class

UWorldPartitionRuntimeLevelStreamingCell

Copyright Epic Games, Inc. All Rights Reserved.

Public class

UWorldPartitionRuntimeSpatialHash

Public class

UWorldPartitionStreamingPolicy

Public class

UWorldPartitionSubsystem

UWorldPartitionSubsystem

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