Module |
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Header |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Include |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
struct FSpatialHashRuntimeGrid
Represents a runtime grid (editing)
Name | Description | ||
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bool |
bBlockOnSlowStreaming |
Should streaming block in situations where cells aren't getting loaded fast enough. |
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bool |
bClientOnlyVisible |
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int32 |
CellSize |
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DebugColor |
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GridName |
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TObjectPtr< con... |
HLODLayer |
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float |
LoadingRange |
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int32 |
Priority |
Name | Description | |
---|---|---|
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FSpatialHashRuntimeGrid() |
Name | Description | ||
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bool |
operator!= ( |
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bool |
operator== ( |