ANavigationDataChunkActor::EndPlay

Overridable function called whenever this actor is being removed from a level

Override Hierarchy

AActor::EndPlay()

ANavigationDataChunkActor::EndPlay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/WorldPartition/NavigationData/NavigationDataChunkActor.h

Include

#include "WorldPartition/NavigationData/NavigationDataChunkActor.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldPartition/NavigationData/NavigationDataChunkActor.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Overridable function called whenever this actor is being removed from a level

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel