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Get All Pins |
Get a list of all the \c UARPin objects that the Augmented Reality session is currently using to connect virtual objects to real-world, tracked locations. Target is ARBlueprint Library |
Is ARPin Local Store Ready |
Is ARPin Local Store Ready Target is ARBlueprint Library |
Is ARPin Local Store Supported |
Is ARPin Local Store Supported Target is ARBlueprint Library |
Load ARPins from Local Store |
Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once. Target is ARBlueprint Library |
Pin Component |
Pin an Unreal Component to a location in tracking spce (i.e. the real world). Target is ARBlueprint Library |
Pin Component to ARPin |
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached. Target is ARBlueprint Library |
Pin Component to Trace Result |
A convenient version of \c PinComponent() that can be used in conjunction with a result of a \c LineTraceTrackedObjects call. Target is ARBlueprint Library |
Remove All ARPins from Local Store |
Remove all ARPins from the local store Target is ARBlueprint Library |
Remove ARPin from Local Store |
Remove an ARPin from the local store Target is ARBlueprint Library |
Remove Pin |
Remove a pin such that it no longer updates the associated component. Target is ARBlueprint Library |
Save ARPin to Local Store |
Save an ARPin to local store Target is ARBlueprint Library |
Unpin Component |
Given a pinned \c ComponentToUnpin, remove its attachment to the real world. Target is ARBlueprint Library |