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Pin an Unreal Component to a location in tracking spce (i.e. the real world).
Target is ARBlueprint Library
Select Asset
None
Select Asset
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In
Exec
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Component to Pin
Scene Component Object Reference
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The component that should be pinned. |
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Pin to World Transform
Transform (by ref)
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A transform (in Unreal World Space) that corresponds to a physical location where the component should be pinned. |
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Tracked Geometry
ARTracked Geometry Object Reference
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An optional, real-world geometry that is recognized by the AR system; any correction to the position of this geometry will be applied to the pinned component. |
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Debug Name
Name
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An optional name that will be displayed when this pin is being drawn for debugging purposes. |
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Out
Exec
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Return Value
ARPin Object Reference
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an object representing the pin that connects \c ComponentToPin component to a real-world location and optionally to the \c TrackedGeometry. |