unreal.AgentDebugVisualization
¶
- class unreal.AgentDebugVisualization¶
Bases:
TableRowBase
Agent Debug Visualization
C++ Source:
Plugin: MassGameplay
Module: MassGameplayDebug
File: MassGameplayDebugTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
material_override
(MaterialInterface): [Read-Write]mesh
(StaticMesh): [Read-Write]visual_far_cull_distance
(uint32): [Read-Write] Far cull distance to override default value for that agent typevisual_near_cull_distance
(uint32): [Read-Write] Near cull distance to override default value for that agent typewire_shape
(MassEntityDebugShape): [Read-Write] If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger