unreal.AnimGraphNode_AnimDynamics

class unreal.AnimGraphNode_AnimDynamics(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimGraphNode_SkeletalControlBase

Anim Graph Node Anim Dynamics

C++ Source:

  • Module: AnimGraph

  • File: AnimGraphNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • become_relevant_function (MemberReference): [Read-Write] Function called when the node becomes relevant

  • initial_update_function (MemberReference): [Read-Write] Function called before the node is updated for the first time

  • node (AnimNode_AnimDynamics): [Read-Write]

  • preview_live (bool): [Read-Write] Preview the live physics object on the mesh

  • property_bindings (Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding info

  • show_angular_limits (bool): [Read-Write] Show angular limit ranges in the viewport

  • show_collision_spheres (bool): [Read-Write] If planar limits are enabled and the collision mode isn’t CoM, draw sphere collision sizes

  • show_linear_limits (bool): [Read-Write] Show linear (prismatic) limits in the viewport

  • show_pin_for_properties (Array[OptionalPinFromProperty]): [Read-Write]

  • show_planar_limit (bool): [Read-Write] Show planar limit info (actual plane, plane normal) in the viewport

  • show_spherical_limit (bool): [Read-Write] Show spherical limits in the viewport (preview live only)

  • tag (Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node reference

  • update_function (MemberReference): [Read-Write] Function called when the node is updated