unreal.AnimNode_PoseSearchHistoryCollector

class unreal.AnimNode_PoseSearchHistoryCollector(source: PoseLink = [], pose_count: int = 0, pose_duration: float = 0.0, use_root_motion: bool = False)

Bases: AnimNode_Base

Anim Node Pose Search History Collector

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: AnimNode_PoseSearchHistoryCollector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose_count (int32): [Read-Write] The maximum amount of poses that can be stored

  • pose_duration (float): [Read-Write] The time horizon for how long a pose will be stored in seconds

  • source (PoseLink): [Read-Write]

  • use_root_motion (bool): [Read-Write] If this node should compute velocities using the playing animation root motion, or the actual movement of the component in the world. While using root motion can be more stable, not all input animations support it, and it may produce bad results if the current movement in the world does not match closely the animation data.

property pose_count: int

[Read-Write] The maximum amount of poses that can be stored

Type:

(int32)

property pose_duration: float

[Read-Write] The time horizon for how long a pose will be stored in seconds

Type:

(float)

property source: PoseLink

[Read-Write]

Type:

(PoseLink)

property use_root_motion: bool

[Read-Write] If this node should compute velocities using the playing animation root motion, or the actual movement of the component in the world. While using root motion can be more stable, not all input animations support it, and it may produce bad results if the current movement in the world does not match closely the animation data.

Type:

(bool)