unreal.AnimNode_RemapCurvesFromMesh

class unreal.AnimNode_RemapCurvesFromMesh(source_pose: PoseLink = [], source_mesh_component: SkeletalMeshComponent = Ellipsis, use_attached_parent: bool = False, curve_expressions: None = {}, expressions_immutable: bool = False)

Bases: AnimNode_Base

Anim Node Remap Curves from Mesh

C++ Source:

  • Plugin: CurveExpression

  • Module: CurveExpression

  • File: AnimNode_RemapCurvesFromMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_expressions (Map[Name, str]): [Read-Write]

  • expressions_immutable (bool): [Read-Write] The expressions given are immutable and will not change during runtime. Improves performance.

  • source_mesh_component (SkeletalMeshComponent): [Read-Write] This is used by default if it’s valid

  • source_pose (PoseLink): [Read-Write]

  • use_attached_parent (bool): [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source

property curve_expressions: None

[Read-Write]

Type:

(Map[Name, str])

property expressions_immutable: bool

[Read-Write] The expressions given are immutable and will not change during runtime. Improves performance.

Type:

(bool)

property source_mesh_component: SkeletalMeshComponent

[Read-Write] This is used by default if it’s valid

Type:

(SkeletalMeshComponent)

property source_pose: PoseLink

[Read-Write]

Type:

(PoseLink)

property use_attached_parent: bool

[Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source

Type:

(bool)